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-
- ZORK I Part One
-
- So, you're all set for The Great Underground Empire, eh? Okay, but before
- we begin, a few words about this walkthru. First, this is not the only way
- to solve the game. It's just one of the faster ones. Second, because there
- is no "wasted motion" in this game, you will not be visiting all the
- locations. So, you might want to play around with the game on your own for
- a while, mapping out as much as you can, without much regard for gathering
- treasures.
-
- Actually, mapping is a good idea, since, if you make a misstep somewhere,
- you might find yourself in trouble! Be especially careful to follow the
- directions when in the mazes; a wrong move there, and you could be lost for
- quite some time!
-
- Finally, you may not go through this in exactly the way it's written because
- of the thief. He is a variable item in the game; you never know where he
- will show up. Try to move out of the room he's in as soon as he shows up.
- But keep in mind that even if he does steal anything from you, you will get
- it all back from him in the end. Okay? Let's start the adventure!
-
- You begin West of the house, and your first chore is to get inside. So, go
- South and East. Open the window and enter the house (you're in the kitchen),
- then go West into the living room. Get the lamp, then move the rug,
- revealing the trap door. Open the trap door, turn on the lamp, and go down.
- At this point, some mysterious person will shut the door on you; don't
- worry about that for now.
-
- Okay, so here you are in the cellar. It's time to pick up your first
- treasure, so go South, then East to the Gallery. Get the painting, then
- continue North to the Studio. Go up the chimney (you can only fit with the
- lamp and the painting), and you will be in the kitchen again. Now, go
- upstairs to the attic, and get the knife and rope. Come back down and go
- into the living room.
-
- Open the case and put the painting inside. Then, drop the knife and get the
- sword. Open the trap door again, and return to the cellar. Again, the door
- is shut by someone (you never will find out who's doing this, but it doesn't
- matter). Now you're back in the cellar, and since we're coming to one of
- the more dangerous parts of the game, you might want to do a save here.
-
- Gripping your trusty sword, head North into the Troll room. There's a nasty
- troll here with a bloody axe, and the only way past is to kill him. So, do
- just that: "Kill Troll With Sword." It will most likely take more than one
- attempt, so keep at it, and eventually he will disappear in a cloud of black
- smoke. Now, drop the sword, because you really don't need it any more, and
- it will hinder you in carrying other, more important items.
-
- Having dispatched the troll, you move along East, East (into the Round
- room), then SE and East. You are now in the Dome room. It's a long way down,
- and too far to jump, so here's where the rope comes in handy. Tie the rope
- to the railing, then climb down the rope. You will be in the Torch room.
- Leave the torch for now; you'll be coming back this way again later.
-
- From the Torch room, go South, then East and get the coffin. Return West,
- then continue South to the Altar. There's no way you're going to get down
-
- that hole with the coffin, and even the program will tell you that you
- haven't got a prayer. That's a hint, folks: Just "Pray," and you will find
- yourself in the forest again. Since it's daylight out, save energy and turn
- off the lamp.
-
- Now, head along South, then North (I know, but it works!) to the clearing,
- then East to the Canyon View. Climb all the way down to the bottom, then go
- North to Rainbow's End. Drop the coffin and open it. Inside is a jeweled
- sceptre. Get that, and wave it. The rainbow will become solid (you'll need
- to cross over from the other side later). Now, "Look." You should see a
- pot of gold. Get that, and the coffin.
-
- After that, go SW, then all the way back up to Canyon View. From there, it's
- NW to the clearing, and then West to the window. Once in the kitchen, open
- the bag and get the garlic (nothing else, just the garlic). Go on into the
- living room, and put your treasures in the case. Now, sit down and take a
- breather, because you're about to do a lot of traveling!
-
-
- ZORK I Part Two
-
- Once again, open the trap door, turn on the lamp, and go down. Watch
- carefully, and you will notice that this time, the door doesn't close!
- Whoever was doing it before must have gotten bored. Anyway, you're on your
- way to the dam, so move along North, East, North, NE, and East. You are now
- on top of the dam.
-
- From there, go North to the Lobby. Pick up the matches, then go either
- North or East (doesn't matter) into the Maintenance room. Get the wrench
- and the screwdriver, then push the yellow button. Now, return to the dam,
- and you will see that the green bubble is lit. Turn the bolt with the
- wrench, then drop the wrench. You have opened the dam, and you will be
- coming back this way again to reap the fruits of your labors. However,
- right now, you're on your way to Hades, so let's get going!
-
- Go South, then down into the Loud room. Leave the platinum bar for now;
- you'll get it later. Head West into the Round room, then SE and East
- (hmmmm, haven't you been here before?). Again, climb down the rope. This
- time, get the torch. At this point, you can turn off your lamp; the torch
- will provide light so long as you have it.
-
- Now, continue straight South, getting the bell, then the book and candles
- from the altar. Go down the hole to the cave, then down again to the
- entrance to Hades. Your candles will have blown out by this time, but don't
- worry about it. Okay, here's where you have to be careful. First, ring the
- bell. It will become red hot and you will drop it. You will also drop the
- candles. Stay calm, and do the following, all in one command: Get the
- candles, light match, light candles with match (necessary, because of the
- torch, and *DON'T* use the torch, or you'll vaporize the candles!). Okay,
- strange things happened when you lit the candles, now read the book. Whew!
- The demons have been exorcised!
-
- Drop the book, then go South and get the crystal skull. Now, back North,
- then up to the cave, then North to the Mirror room. By the way, better put
- out the candles. Rub the mirror, and you will now be in another Mirror room
- (this one is North of the dam, as the other one is South).
-
-
- Now, go North, then West, then North, then West into the Squeaky room (well,
- I told you you'd be doing a lot of traveling this time!). Make sure you
- have the garlic with you, then go North into the Bat room. So long as you
- have the garlic, he won't bother you. There is a jade figurine here, but
- leave it for now. You'll pick it up on your way out.
-
-
- ZORK I Part Three
-
- Go East to the Shaft room. Put the torch into the basket, then turn on your
- lamp and head North to the Smelly room, then down to the Gas Room (best not
- to carry any open flames here!). Now, you are about to enter a small maze,
- so follow these directions *CAREFULLY*!
-
- East, Northeast, Southeast, Southwest, down, and you should be at the top of
- the ladder (if you aren't, may God have mercy on your soul!). From there,
- go down to the Ladder Bottom, and then South to the Dead End for the coal.
- Get that, then return to the ladder top. From there, go up, North, East,
- South, North, and you will be back in the Gas room. Go up, then South to
- the Shaft room again.
-
- Put the coal in the basket, and lower the basket. Now, guess what? You
- have to go back through the coal mine again! So, make your way to the Ladder
- Bottom, but this time, go West to the Timber room. Ignore the broken timber
- (not useful for anything), and drop all but the screwdriver. Now, you can
- squeeze through the crack to the West.
-
- And here you are in the Drafty Room, which is also at the bottom of the
- shaft. There's the basket, so get the coal and the torch, and move South
- into the Machine room. Open the lid, put the coal in the machine, close the
- lid, and turn the switch with the screwdriver. Drop the screwdriver, open
- the lid, and get the diamond (well, no one ever said Zork was an *EASY*
- game!). Now, go back North, and put the torch and the diamond in the basket.
- Squeeze back East into the Timber room. Get the skull, lamp, and garlic.
- You won't be needing the matches and the candles any more, so you can leave
- them. (They were insurance in case the thief came along and stole the torch
- before you could get the diamond). Now, head East again to the Ladder
- Bottom, and from there up and through the coal mine (you know the way now!),
- to the Gas room. Pick up the bracelet, then continue on up and South to the
- Shaft room. Get the torch and the diamond from the basket, turn off the
- lamp, then go West into the Bat room. Get the jade, then go South, East,
- South to the Slide room.
-
- Now, here's a fast way back to the cellar: Just go down the slide!
- Wheeeee! Then it's up to the living room (remember, the trap door is open
- now), and all the treasures go into the case. Huff! Puff! Bet you didn't
- know you'd be doing *THIS* much running around! But, don't get too relaxed,
- there's still plenty more to come (urk!).
-
-
- ZORK I Part Four
-
- Turn on the lamp, and return to the cellar. From there, it's North (ah,
- deja vu!), then East, North, NE to Reservoir South. Now that the sluice
- gates are open, you can head North, picking up the trunk of jewels, North
- again to Reservoir North, getting the air pump, and North one more time,
- getting the crystal trident. After that, go all the way back South again to
- Reservoir South, then East to the dam, and then East once more to the Dam
- Base.
-
- Here you find a little pile of folded plastic; guess what it is? Right,
- it's an inflatable boat! So, inflate it with the pump, then drop the pump,
- then get inside the boat, say "Launch," and you're floating off along the
- Frigid River.
-
- Now, just keep waiting until you see the buoy. Get that, then "East" to the
- beach. Get out of the boat, then get the shovel and move on to the Sandy
- Cave to the NE. You might want to save the game at this point, since you
- have to dig here until the scarab turns up, and I'm sure you don't want to
- get buried alive (it's been known to happen!). Okay, drop the shovel and
- get the scarab, then go back SW. Drop the buoy and open it; inside is an
- emerald. Get that, then continue South to the Aragain Falls.
-
- Here you can cross the rainbow (so do that!), which brings you to the End of
- The Rainbow. Turn off the lamp, then go SW to the Canyon Bottom. From
- there, make your way back to the living room, and put all the treasures in
- the case. Your collection is quite impressive by now, but you aren't
- finished yet. Go East twice, then North twice. Climb up the tree and get
- the egg. Climb down again, and go South, East, and back to the living room.
- However, this time, you don't put the treasure in the case.
-
- Turn on the lamp, and go down (once again!) into the cellar, and North to
- the Troll room. Now, you are about to enter a maze, so follow the directions
- very carefully!
-
- West (this brings you into the maze), South, East, up, and you find several
- items here. Take only the coins and the key, and be careful not to touch
- the skeleton! From here, go SW, East, South, SE, and you will be in the
- Cyclops room. The Cyclops is not friendly, but you can deal with him
- effortlessly: Just type in "Ulysses" (or "Odysseus," if you prefer). Old
- One-Eye will tear out of there right through the wall! In fact, he will
- create a passage eastward from that room right into the living room!
-
- However, you don't want to go that way yet! Instead, go upstairs, and you
- will be in the Treasure Room, the thief's secret lair. Now, give him the
- egg, and go back downstairs, then East to the living room. Deposit the coins
- in the case, then get the knife (the thief needs a little time to open the
- egg). Okay, go back West to the Cyclops room. Again, at this point, saving
- is recommended; the thief will not be easy to kill!
-
- So, head upstairs and use the nasty knife to kill the thief. Once he's dead,
- all treasures in the room will be visible. This includes the egg, a silver
- chalice, and anything he may have stolen from you before. Get everything,
- then follow these directions: Down, NW, South, West, up, down, NE, and you
- will be in the Grating Room. Unlock and open the grate (watch out for
- falling leaves!), then go up. You will be in a clearing. From there, go
- South and climb the tree again. Wind up the canary that's inside the egg.
- A songbird will come by and drop a bauble for you. Climb down again and get
- the bauble, then return to the living room. Put all the treasures in the
- case, making sure you *REMOVE THE CANARY* from the egg and put it in the
- case separately! You're almost finished! Just one more trip to make!
-
- Now, for the last time, enter the cellar and go North. From the Troll Room,
- go East until you come again to the Loud Room. Type in: "Echo," and you
- will now be able to get the bar. So, grab it and return to the living room.
- Once you place it in the case, you will get a message. Follow the advice of
-
- that message, and you will get a map. Take that, and return to the place
- where this all started, the mailbox West of the house. You should have no
- trouble getting to the barrow from there. Of course, once you enter the
- barrow....
-
- You didn't really think it would end there, did you? Not when there's still
- Zork II and Zork III waiting for you up ahead! Ah, but it's too late; you
- can't turn back now! You'll just have to grit your teeth and follow through
- to the end (with a little help, of course). See you in Zork II!
- You'll just have to grit your teeth and follow through
- to the end (with a little help,